![]() Thus in order to experience the original doom game play, levels and sound on my Linux, I need to use the original doom wad files just depends on what you intend for this section, but might be nice to make it a bit harder to get out.Every now and then as an ex-gamer I do remember the good glorious times of the DooM oldschool 3d shooter game.Īs a Linux user I do have the option to play Doom 1 and Doom 2 straight using the GPLed version of the game called FreeDoomįreeDoom comes with a custom wad file called freedoom.wad which is a considerably good remake of the doom game, but still I don't find so funny and bringing memories as the original game. But the first lift out is very easy to accidentally ride up and escape, and there's no way back to kill stuff. Anywho great work, always great to see more dark, brooding doom wads, and in vanilla!Į1m2: the progression in the acid took me a bit to find as usually that's more of a secret type area, but the player will probably eventually try that so maybe it's fine.Į1m6: I like the escalation in this map and the fireblu portals that lock off after you're done. If you're preparing for a larger megawad then this difficulty curve probably makes more sense to me as an episode 1 akin to the iwad. It's really up to you, but I'm just saying there could be some room to ramp up more if you want, especially on UV if you implement difficulties. But all in all, it was a nice, pleasant, atmospheric romp. Since it felt easy I ended up playing saveless pistol start and not really getting anywhere close to dying, except near the very end when I was a bit lackadaisical and almost got cornered by specters and imps. Yes there are teleport traps but I never found them actually scary, and had plenty of space to toy around with my food. I found that the combat flows well, and some of the sparseness kinda adds to the atmosphere. I will say that when you mentioned scythe and being harder than kdizd I expected it to be a bit harder, especially since I figured you were just doing an episode and not a megawad, so I expected a bit of a sharper difficulty curve. Cool setting that really ties in with the skybox, music, lighting etc. Hey played thru this quick and have to echo what others have said about the atmosphere. exe, and is embedded for ports. Software renderer is recommended for ports like GZDoom. A Dehacked patch is included for the vanilla. This is a WAD for people who want a fairly easygoing but atmospheric and classic Doom experience, with more modern design and a focus on atmosphere. Plus, Ultimate Doom WADs are cool, right? The end result sits around E2/E3 in difficulty, and while the maps do get slightly bigger they stay fairly compact throughout. Why Ultimate Doom? I felt like challenging myself with the limited textures and enemies, and it felt like a natural fit for the concept. ![]() ![]() ![]() This isn't an E1 remake, but does feel like E1 in places. At the time I had been playing a lot of older Ultimate Doom WADs (Fava Beans, Classic Episode, CH Retro, stuff like that) and I wanted to do my own take on the E1 style with more of a dark sci-fi atmosphere within vanilla limits. A while ago I started working on some vanilla Ultimate Doom maps with a view to blend Scythe-like scale with more intense combat than KDITD, with a darker atmosphere like Doom 64 or Doom3. Hi, its been a long time since I did anything that was more than one map. ![]()
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